A common linking error that happens all the time in games is that the clavicle is attached to the humerus and over 99% of all artists SKIP the SCAPULA.
Or as gamers put it – link the shoulder bone to the upper arm bone.
This has been a problem plaguing gamers forever. And they usually just wind up guessing a point for the joint.
And as a result this gives a weird look to the way the shoulders perform.
This error is repeated in all books and even in IK software like biped. This is incorrect linking. So that is why most game characters have a weird look in the shoulders.
And one can make superficial fixes all year long …… and one can puzzle on it forever….and it will still not look right….until you fix the root of the problem.
The shoulder is more complex than just one joint. The shoulder should have 3 axis. Not 2 axis.
The scapula rotates and allows the arm to extend the clavicle forward and upward. Skipping the scapula makes it look like the character cant bend all the way forward. With 2 Axis its like having limited mobility.
If we take a look at a realistic skeleton overlaid with a typical LINK setup – then the error becomes completely obvious……….the collarbone is at an opposite angle of where it should be to compensate for the missing axis of the scapula. |